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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.14 12:26:00 -
[1] - Quote
Already a number of threads regarding this and they never seem to answer the same prevalent question: Why? It's cool, sure, but it's a major imbalance for the guy who doesn't want to drop $250 on a PS3 solely to be able to defend himself and/or hire some Dust Mercenaries to defend his ship from something he has absolutely no method of direct intervention.
POSes or Stations, sure - why the hell not. I'd be pretty sick to suddenly lose control of a Station because Infantry took it over.
Ships? No. Just no. Unless I can purge your ass with a smart bomb or shoot your CRU thingy down before it gets to me this is a Jesus feature that will cause more problems than benefits reaped. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 12:31:00 -
[2] - Quote
Further more, I'd like to add - EVEN IF YOU COULD HIRE DUST MERCS TO DEFEND YOU.....
How long do you honestly think interstellar battles last, exactly..? I mean, two ships go at it in Eve Online and it's over in minutes. The only people who are going to wait for a Dust match to get started up (hiring a defense team, having them come to the rescue, wait timers etc etc) are low-sec pirates with nothing else to do but gate camp or really bored nullbears.
Capital ships are the only things that would last long enough and they're almost never alone - at least not long enough for something of this extent. To which extent, I'm almost positive they'd self-destruct before allowing the chance for the ship to be confiscated. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 12:47:00 -
[3] - Quote
trollsroyce wrote:Aeon Amadi wrote:Further more, I'd like to add - EVEN IF YOU COULD HIRE DUST MERCS TO DEFEND YOU.....
How long do you honestly think interstellar battles last, exactly..? I mean, two ships go at it in Eve Online and it's over in minutes. The only people who are going to wait for a Dust match to get started up (hiring a defense team, having them come to the rescue, wait timers etc etc) are low-sec pirates with nothing else to do but gate camp or really bored nullbears.
Capital ships are the only things that would last long enough and they're almost never alone - at least not long enough for something of this extent. To which extent, I'm almost positive they'd self-destruct before allowing the chance for the ship to be confiscated. Should have read this before replying to the first :) You gave some good reasons why it's balanced here, basically what I meant in that first reply. Also, boarding ships is a very piratey thing to do, which is why it would have it's place in the universe. Battles can take as long as the victorious side can afford, with certain timers in place (logoffski still in?). A successful boarding could also scare out the pod pilot wanting to preserve his clone, resulting in a much faster ship bust. An excellent merc group could be able to run it down before it self destructs, making it a selling point for the organized dusters. Just to point out, "two ships go at it" relates to a honored 1v1 and well, it's eve...
Hrmm... Well, take into account that it would just be easier to tell them to eject and give you the ship - they're going to lose it anyway.. I dunno, still don't like the idea. It's great for pirates but there's just so many damn complications behind it. I'd hate a feature that would allow another player to just take my ship no questions asked.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 13:15:00 -
[4] - Quote
Iron Wolf Saber wrote:Close doors between section 5 and 3, deck 3. Turn off force field. Watch the CRU eject itself.
Actually... Could be plausible, if you made it to where they could control internal systems with the Capacitor power. Neutralizer/Nosferatu could drain it to prevent you from being able to affect the mercenaries' progress. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 14:51:00 -
[5] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Close doors between section 5 and 3, deck 3. Turn off force field. Watch the CRU eject itself. Actually... Could be plausible, if you made it to where they could control internal systems with the Capacitor power. Neutralizer/Nosferatu could drain it to prevent you from being able to affect the mercenaries' progress. On a capsuleer ship its almost instant. Capsuleer ships do have a larger degree of counter boarding reply than a nomral crewed ship does. Eve online ships have to deal with these little nasty bugs that eat people known as Rogue Drones. They typically would hack a nomral ship and goto lunch on the poor sob. But capsuleer ships are immune to boarding attempts and hacking attempts because the ship acts as an extension of the body of the pilot. Thus dealing wit the immune system is very unpleasant for anyone not belonging on the crew roster. Or even worse there are capsuleer ships out there that are deisgned with no crew in mind whatsoever. Namely the tech 3 ships.
Could hardly imagine an entire Dust contingent trying to take over a Frigate xD |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 15:36:00 -
[6] - Quote
Karl Koekwaus wrote:I think all the boarding ships ideas are dumb, they're just not as fun as getting a war barges killed with supplies traveling from system to system and actually losing them. It makes for not fun gameplay. http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelinesSince I take it all millitairy personel on spaceships fight to protect them when boarded, these numbers are the Clone limit of the defending side. Good luck with your 20 clone limit. and the bigger the ships, the more trained the crew is. Good luck I say
What with the maximum capacity of a Titan (more than likely the Raganarok lol) being upwards of 145,000, that's be one long, difficult fight - even if it were possible. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 17:07:00 -
[7] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Karl Koekwaus wrote:I think all the boarding ships ideas are dumb, they're just not as fun as getting a war barges killed with supplies traveling from system to system and actually losing them. It makes for not fun gameplay. http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelinesSince I take it all millitairy personel on spaceships fight to protect them when boarded, these numbers are the Clone limit of the defending side. Good luck with your 20 clone limit. and the bigger the ships, the more trained the crew is. Good luck I say What with the maximum capacity of a Titan (more than likely the Raganarok lol) being upwards of 145,000, that's be one long, difficult fight - even if it were possible. That's crew only. On board army divisions do not add to ship function and thus are not crew. Last I read something about this subject titans has room for about 145,000 soldiers and all of their equipment and room to install a command and control room. Dropship squadrons and various other nasties. The much smaller Super Carriers are able to store quite a large number of civilians and the military personnel and equipment required to kidnap them all while highly trained army units tried to defend from that from happening. Up to 200,000 a trip so the titain's number is probably much higher on troop storage.
That number was maximum capacity. A typical function crew with a capsuleer is like, 4,000 I think. |
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